Small City: Juheykùwù Ji̊ Qi̊v

Juheykùwù Ji̊ Qi̊v

Juheykùwù Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceKveviēid Region
RegionYächug åzåḡ Holt
Founded1170
Community LeaderLord Edlessel
Area10 km2 (4 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation4456 m (14619 ft)
Average Yearly Precipitation215 cm/y (84 in/y)
Population2371
Population Density237 people per km2 (592 people per mi2)
Town AuraMysticism
Naming
Native nameJuheykùwù Ji̊ Qi̊v
Pronunciation/ˈjuhej/ /ˈkʊwʊ/
Direct Translation[painting] [bright]
Translation[Not Yet Translated]

Juheykùwù Ji̊ Qi̊v (/ˈjuhej/ /ˈkʊwʊ/ [painting] [bright]) is a subtropical Small City located in the Kveviēid Region of the Tetburland.

The name Juheykùwù Ji̊ Qi̊v is derived from the Sylvin language, as Juheykùwù Ji̊ Qi̊v was founded by Pangwen, who was culturaly Tauran.

Climate

Juheykùwù Ji̊ Qi̊v has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 25°C (77°F). Juheykùwù Ji̊ Qi̊v receives an average of 215 cm/y (84 in/y) of precipitation, most of which comes in the form of rain during the fall. Juheykùwù Ji̊ Qi̊v covers an area of nearly 10 km2 (4 mi2), and an average elevation of 4456 m (14619 ft) above sea level.

Overview

Juheykùwù Ji̊ Qi̊v was founded durring the late 13th century in fall of the year 1170, by Pangwen. The establishment of the new community went well, with no major obsticles durring construction.

Juheykùwù Ji̊ Qi̊v was built using the conventions of Tauran durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Juheykùwù Ji̊ Qi̊v is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Juheykùwù Ji̊ Qi̊v is buildings are arranged arrounded highly ordered system of broad packed earth streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Juheykùwù Ji̊ Qi̊v's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. Astonishigly, the monster and outlaw focused fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look around Juheykùwù Ji̊ Qi̊v has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Juheykùwù Ji̊ Qi̊v long.

Civic Infrastructure

Juheykùwù Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Juheykùwù Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Juheykùwù Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Juheykùwù Ji̊ Qi̊v's parks.

Juheykùwù Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Juheykùwù Ji̊ Qi̊v.

Juheykùwù Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Juheykùwù Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Juheykùwù Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Juheykùwù Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Juheykùwù Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Juheykùwù Ji̊ Qi̊v possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Juheykùwù Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Juheykùwù Ji̊ Qi̊v's natural decorations nor waterways.

Juheykùwù Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Juheykùwù Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Juheykùwù Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Juheykùwù Ji̊ Qi̊v's locals are divided into several castes. They may be organized by social role, by imputed nobility of birth, by ethnic origins, or any other dividing principle, but they cannot imagine any other way of organizing themselves. A hierarchy of castes is not inevitable, but there will be social and legal limits applied to ensure that each caste remains fixed in its function. The outside world may or may not respect these distinctions when dealing with the locals.

Juheykùwù Ji̊ Qi̊v's chapel was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

In Juheykùwù Ji̊ Qi̊v there is a constant smell of overcooked presumably ethnic food.

The Magmin near Juheykùwù Ji̊ Qi̊v are known to be almost tame, such that they can be put to domestic use.

Juheykùwù Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves creating small tokens to channel Augury energies of tier 1 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 4
  • Farmers: 6
  • Farm Laborer: 9
  • Hunters: 8
  • Milk Maids: 5
  • Ranchers: 3
  • Ranch Hands: 7
  • Shepherds: 6
    • Farmland: 9602 m2
    • Cattle and Similar Creatures: 592
    • Poultry: 7113
    • Swine: 474
    • Sheep: 23
    • Goats: 4
    • Horses, Mounts, and Beasts of Burden: 237

Craftsmen

  • Arms and Toolmakers: 4
  • Blacksmiths: 5
  • Bookbinders: 3
  • Buckle-makers: 3
  • Cabinetmakers: 5
  • Candlemakers: 7
  • Carpenters: 8
  • Clothmakers: 6
  • Coach and Harness Makers: 2
  • Coopers: 6
  • Copper, Brass, Tin, Zinc, and Lead Workers: 3
  • Copyists: 2
  • Cutlers: 2
  • Fabricworkers: 5
  • Farrier: 13
  • Furriers: 1
  • Glassworkers: 7
  • Gunsmiths: 5
  • Harness-Makers: 2
  • Hatters: 4
  • Hosiery Workers: 1
  • Jewelers: 2
  • Leatherwrights: 5
  • Locksmiths: 2
  • Matchstick makers: 3
  • Musical Instrument Makers: 3
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 3
  • Plasterers: 3
  • Pursemakers: 4
  • Roofers: 2
  • Ropemakers: 2
  • Rugmakers: 2
  • Saddlers: 4
  • Scabbardmakers: 4
  • Scalemakers: 2
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 2
  • Shoemakers: 2
  • Soap and Tallow Workers: 8
  • Tailors: 12
  • Tanners: 2
  • Upholsterers: 3
  • Watchmakers: 3
  • Weavers: 6
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 3
  • Booksellers: 3
  • Butchers: 5
  • Chandlers: 5
  • Chicken Butchers: 6
  • Entrepreneurs: 2
  • Fine Clothiers: 6
  • Fishmongers: 5
  • Florists: 1
  • Potion Sellers: 3
  • Resellers: 10
  • Spice Merchants: 3
  • Wine-sellers: 4
  • Wheelwright: 3
  • Woodsellers: 2

Service workers

  • Bakers: 11
  • Barbers: 9
  • Coachmen: 3
  • Cooks: 8
  • Doctors: 5
  • Gamekeepers: 3
  • Grooms: 2
  • Hairdressers: 8
  • Healers: 6
  • Housekeepers: 6
  • Housemaids: 13
  • House Stewards: 6
  • Inns: 2
  • Laundry maids: 4
  • Maidservants: 8
  • Nursery Maids: 4
  • Pastrycooks: 8
  • Restaurateur: 9
  • Tavern Keepers: 9

Specialized Laborer

  • Ashworkers: 3
  • Bleachers: 2
  • Chemical Workers: 1
  • Coal Heavers: 5
  • In-Town Couriers: 5
  • Long Haul Couriers: 5
  • Dockyard Workers: 4
  • Gas Workers: 1
  • Hay Merchants: 2
  • Leech Collectors: 6
  • Millers: 5
  • Miners: 5
  • Oilmen and Polishers: 3
  • Postmen: 5
  • Pure Finder: 3
  • Skinners: 7
  • Sugar Refiners: 1
  • Tosher: 3
  • Warehousemen: 8
  • Watercarriers: 5
  • Watermen, Bargemen, etc.: 6

Skilled Laborers

  • Accountants: 3
  • Alchemist: 3
  • Clerk: 4
  • Dentists: 2
  • Educators: 7
  • Engineers: 3
  • Gardeners: 2
  • Mages: 1
  • Plumbers: 2
  • Pharmacist: 2
  • Professors: 1
  • Scientists: 1
  • Wizards: 1

Civil Servants

  • Adventurers: 2
  • Bankers: 3
  • Civil Clerks: 4
  • Civic Iudex: 2
  • Consultants: 1
  • Exorcist: 4
  • Fixers: 2
  • Kami Clerk: 4
  • Landlords: 4
  • Lawyers: 2
  • Legend Keepers: 3
  • Militia Officers: 16
  • Monks, Monastic: 7
  • Monks, Civic: 7
  • Historian, Oral: 5
  • Historian, Textual: 2
  • Policemen, Sheriffs, etc.: 5
  • Priests: 9
  • Rangers: 3
  • Rat Catchers: 3
  • Scholars: 3
  • Spiritualist: 4
  • Slayers: 1
  • Storytellers: 9
  • Military Officers: 7

Cottage Industries

  • Brewers: 6
  • Comfort Services: 9
  • Enchanters: 2
  • Herbalists: 2
  • Jaminators: 7
  • Needleworkers: 7
  • Potters: 3
  • Preserve Makers: 7
  • Quilters: 3
  • Seamsters: 12
  • Spinners: 6
  • Tinker: 2
  • Weaver: 6

Artists

  • Actors: 2
  • Bards: 3
  • Costumers: 1
  • Dancers: 2
  • Drafters: 1
  • Engravers: 1
  • Fine Furniture Carpenters: 1
  • Glaziers: 2
  • Inlayers: 2
  • Musicians: 7
  • Painters, Art: 1
  • Playwrights: 2
  • Sculptors, Art: 2
  • Wood Carvers: 7
  • Writers: 7

Produce Industries

  • Butter Churners: 7
  • Canners: 7
  • Cheesmakers: 8
  • Ice Merchants: 1
  • Millers: 5
  • Picklers: 4
  • Smokers: 3
  • Stockmakers: 2
  • Tobacconists: 3
  • Tallowmakers: 5

795 of Juheykùwù Ji̊ Qi̊v's population work within a Foundational Occupation.

1387 of Juheykùwù Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 189 (8%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of protected Juheykùwù Ji̊ Qi̊v's harvest from an army of bandits. A small order of knights was founded in 's honor, and bears his name to this day.

History